GitanMedicalSystem overview
When a player should die he is instead knocked, he fall on the floor and can't equip items, he can (or not depending of the config) move at a set speed
Quick look of main features of the plugin
- Knock the player when he should die
- An UI Appear to knocked with two choices : kill himself or call emergencies
- When knocked you can't equip weapons or objects
- Knocked players receives each x time damages
- Knocked players move at a set speed (if the speed is set to 0 then they don't move)
- Knocked players can be revived using various custom items and custom aids (medkit for example)
- Knocked players can be revived using the revive stance
- The reviving percentage is shown in a good looking slider
- If the reviver looks away before the full revive then it's cancelled
- You can fully customize each item which can revive
- You can smoothly drag knocked players using Surrenderstop stance in front of them
- A complete medics system with UI
- You can set the maximum distance to be able to heal a knocked player
- You can set if a player can revive using stance and if a medic can revive using stance
Ways to revive
You can set which items can revives:
- ID of the Item
- If it heals when used as an aid (with right mouse like a medkit)
- Time this item takes to heal
- HP that the revived will have
- If the item can only be used by a medic role to be able to revive
if usedAsAnAid is set to false then doing damages to someone with this item will start revive process and don't will deal any damage to the knocked
if you enable it inside your configurations.xml you can also revive using surrender gesture (can also set if only medics can revive with this stance
What happens if the knocked leaves ?
His stuff will drop and then his ID will be set into PlayersDisconnected.json and his stuff will be wipe when he rejoin